RRR / LIVING MUSEUM

OBJECTS
WITH A
PULSE.

The museum is not the quiet bit at the back. The machines run. The records play. The clothes get worn. The history stays attached to the object.

CURATORIAL RULE

THE OBJECT HAS TO EXPLAIN SOMETHING.

A console can explain a generation of play. A spray can can explain a scene. A pair of sneakers can explain music, sport and street. A machine can explain design, manufacturing and obsession.

01PLAYABLE
HISTORY
Arcade, pinball, consoles and games stay functional wherever practical.
02REAL
PROVENANCE
Exact versions, condition and source matter. No mystery meat collectibles.
03CULTURE
OVER HYPE
Popularity helps. Historical meaning matters more.
PLAYNintendo, Sega, PlayStation, Xbox, arcade, pinball and the franchises that changed interaction.
LISTENVinyl, DJ culture, club sound, labels, flyers, mixers, turntables and systems.
WEARLevi’s, Carhartt, surf, skate, streetwear, footwear and objects that escaped fashion into culture.
MAKEGraffiti tools, illustration, design, toys, books, print, photography and the materials behind scenes.
DRIVEMotorsport, automotive design, diecast, engineering and machines that became symbols.